A message to Zuckerberg: Metaverse is not what you think!

 

A message to Zuckerberg: Metaverse is not what you think!

Changing Facebook's name to META will likely have massive effects on the metaverse narrative as a whole, and here's what the letter to Facebook maker Mark Zuckerberg says.

Dear Lord Sugar Mountain:

The past few years certainly haven't been easy, your business model has revolved around polarization, and then outrage has united many of us against relying too heavily on your social media platform.

Indeed, your government, which knows exactly what sniper rifle you own, so soon after launching your extravagant global advertising campaign, realizes how your company reveals how it captures and sells attention.

They called you in for questioning though in fairness, they also needed to talk to you to better understand the basics of digital ad revenue.

What do people do when they are cornered? One of two things: you either fight or run from the crime scene, as the walls approach, it looks like you've chosen to escape.

Rename the company

Instead of addressing the deep-rooted issues of your business model, you simply renamed the company, borrowing from the 1992 dystopia term “cyberpunk.”

Which is all about escaping from a decaying world and interfering with an alternative illusory reality, only to ignore the entire imperfections of the real world.

This may not be the meaning you were thinking when you changed the name of the company, but it is the most accurate version of what you promised to build.

Metaverse concept

There is no definitive definition of metaverse yet, but GrayScale's attempt in its latest report comes very close.

It envisions metaverses as a set of interconnected, experimental 3D virtual worlds where people anywhere can socialize in real time to shape the ever-user-owned Internet economy that spans the digital and physical worlds.

While most of the adjectives in this definition are subject to discussion and interpretation, one, in particular, stands out and is perhaps most in line with what we are building into Cryptoland: owned by users.

At Metaverse, we build projects like The Sandbox, Decentraland, Axie Infinity, My Neighbor Alice, Star Atlas, and Revv Racing.

It is the users who ultimately own the content as the NFT assets in the game.

The idea is that everyone has equal access to the means of production, the economy in the game, and the consumption inherent in verifiable ownership of digital assets.

What's more, these in-game assets are transferable, tradable in the markets, and at some point, they can even move between worlds.

Your racing car designed for Reef can be sent to another wallet connected to another racing game, giving FlameBoi design company another chance to cross the choppy line and get the gold.

Yes, one day our user-owned property in the game will slide as wildly as it slides through metaverses.

This view of metaverse has nothing to do with your corporate version of a shitty virtual reality (VR) game with a childhood friend in a different time zone.

Wearing an awkward headset that wipes everything in the room, only to have your Recommended Purchases bar feed you minutes later.

build something new

You're talking about replacing precious social interactions in the real world with an immersive digital experience, ignoring that your company will own everything about that experience, from the visual interactive game elements to the metadata.

Instead, the crypto-version of Metaverse is driven by the same motive as other Web 3.0 projects in this space: to rebuild our digital world to restore ownership to the individual.

This has nothing to do with what happened. We are building a new environment in which to spend our time and creative energy, a system that is equally accessible, rooted in the crypto-economy and, at some point, probably largely run by decentralized autonomous organizations.

While companies are welcome to share and produce their own assets in crypto metaverse, they should not own any significant part of it, as it takes away power from the individual.